![]() Opinion: creativity generates more creativity That led me to reimagine how exploration and open-ended gadget and weapon usage in Ratchet & Clank could allow players to find their own fun and approach the gameplay in their own creative ways.” "GTA III was the first game where you really made your own fun. ![]() ![]() Brian Hastings, Head of Creative Strategy at Insomniac Games, said that GTA 3 completely changed his perspective about what made up a fun game, proving you don't just need to follow the designer's well-laid-out path.
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